entity
Entity/Component System for C++
all.hpp
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// ****************************************************************************
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// entity/all.hpp
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//
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// Master include file to bring in all of entity
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// For lazy programmers.
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//
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// Copyright Chris Glover 2014-2015
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//
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// Distributed under the Boost Software License, Version 1.0.
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// See accompanying file LICENSE_1_0.txt or copy at
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// http://www.boost.org/LICENSE_1_0.txt
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//
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// ****************************************************************************
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#ifndef _ENTITY_ALL_H_INCLUDED_
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#define _ENTITY_ALL_H_INCLUDED_
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#include <
entity/entity.hpp
>
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#include <
entity/entity_index.hpp
>
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#include <
entity/entity_pool.hpp
>
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#include <
entity/entity_range.hpp
>
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#include <
entity/algorithm/for_each.hpp
>
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#include <
entity/component/creation_queue.hpp
>
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#include <
entity/component/destruction_queue.hpp
>
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#include <
entity/component/dense_pool.hpp
>
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#include <
entity/component/saturated_pool.hpp
>
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#include <
entity/component/sparse_pool.hpp
>
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#include <
entity/component/tie.hpp
>
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#include <
entity/component/zip.hpp
>
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#endif // _ENTITY_ALL_H_INCLUDED_
dense_pool.hpp
zip.hpp
creation_queue.hpp
entity_range.hpp
entity_index.hpp
saturated_pool.hpp
sparse_pool.hpp
entity_pool.hpp
entity.hpp
for_each.hpp
destruction_queue.hpp
tie.hpp
entity
all.hpp
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